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The complete c++ sourcecode of human life -- the body Eigenwerk
von zimbal aus der Kategorie Freier Text - Abstraktes

Besondere Auszeichnung: Herzpunkt - Hier klicken um die Liste der Herzpunkte zu sehen
ascii
language is a virus from outer space. (laurie anderson)
Erstellt:    25.01.2004 00:00
Geändert: 23.09.2006 23:03
2551 Lesungen, 19.2KB



the complete c++ sourcecode of human life



----------------the body-----------------

















//----------------------------------------//
//* program: lifecycle.exe //
//* author: god //
//* co-author: devil //
//* this file: cycle.cpp (main program) //
//* version: 0.84-3-beta //
//----------------------------------------//



#include < io.h>

#include < sys.h>

#include < math.h>



#include "cycle.hpp"



void main()

{
long int hc; // counter for all humans

int i,j,k; // multi-use ints (looping etc.)



// fill all human with random and standards

for (hc=0;hc < MAXHUMAN;++hc)

{

human[hc].isdead=TRUE;

human[hc].age=0;

human[hc].dayage=random(0,DAYSPERYEAR);

human[hc].haspartner=FALSE;

human[hc].hungry=random(0,100);

human[hc].horny=random(0,100);

human[hc].feelwarm=random(0,100);

human[hc].needlove=random(0,100);

human[hc].needplaying=random(0,100);

human[hc].needsleep=random(0,100);

human[hc].needtoilet=random(TRUE,FALSE);

human[hc].partner=NULL;

human[hc].parents=NULL;

human[hc].someone=NULL;

human[hc].teddy=NULL;

}

// now start timer and cycle over every human

// init timer

minute=0;

day=0;

year=0;

daythisyear=0;



// main cycling routine (every minute every human till ENDOFDAYS)

while (day < ENDOFDAYS)

{



// care on time

++minute

if (minute > MINUTESPERDAY) { ++day; ++daythisyear; minute=0; }

if (daythisyear > =DAYSPERYEAR) { daythisyear=0; ++year; }

// bring some new humans to life

for (i=0;i < BORNPERMINUTE;++i)

{

bool abort=FALSE;

for (j=0;j < MAXHUMAN&&!abort;++j)

{

if (human[j].isdead)

{

abort=TRUE;

human[j].isdead=FALSE;

human[j].age=0;

}

}

}

// now check each humans data and behaviour

for (hc=0;hc < MAXHUMAN;++hc)

if (!human[hc].isdead)

{

// about age

if (!minute) ++human[hc].dayage;

if (human[hc].dayage>DAYSPERYEAR) { ++human[hc].age; human[hc].dayage=0; }



// age specific behaviour

if (human[hc].age<3) human[hc].actasbaby();

if (human[hc].age>2&&human[hc].age<12) human[hc].actaschild();

if (human[hc].age>11&&human[hc].age<18) human[hc].actasteen();

if (human[hc].age>17) human[hc].actasadult();



// about partnership

if (!human[hc].haspartner&&human[hc].age>14) human[hc].partner=human[hc].searchpartner();

}



// let some of them die (more to older ones)

for (i=0;i<DYINGPERMINUTE;++i)

{

k=0;

j=random(0,MAXHUMAN);

while (!k)

{

if (!human[j].isdead)

{

if (human[j].age<10&&random(0,100)>98) human[j].isdead=TRUE;

else if (human[j].age<20&&random(0,100)>95) human[j].isdead=TRUE;

else if (human[j].age<30&&random(0,100)>85) human[j].isdead=TRUE;

else if (human[j].age<40&&random(0,100)>75) human[j].isdead=TRUE;

else if (human[j].age<50&&random(0,100)>60) human[j].isdead=TRUE;

else if (human[j].age<60&&random(0,100)>50) human[j].isdead=TRUE;

else if (human[j].age<70&&random(0,100)>40) human[j].isdead=TRUE;

else if (human[j].age<80&&random(0,100)>20) human[j].isdead=TRUE;

else if (human[j].age<90&&random(0,100)>10) human[j].isdead=TRUE;

else if (human[j].age<100&&random(0,100)>5) human[j].isdead=TRUE;

else if (human[j].age<110&&random(0,100)>3) human[j].isdead=TRUE;

else if (human[j].age<120&&random(0,100)>2) human[j].isdead=TRUE;

else human[j].isdead=TRUE;



if (human[j].isdead) k=TRUE;

}

}

} // end of dying

} // end of - while (day < ENDOFDAYS) - main cycling routine

} // end of - main() -



//-------------------------------------------------------------------------

// age specific functions

//-------------------------------------------------------------------------

void Thuman::actasbaby()

{

horny=0;

hungry+=5;

needsleep+=5;

needplaying+=5;

feelwarm-=5;

needlove+=5;



if (hungry>30) { while (!checkreaction(parents)) scream(); } else { eat(); scream(); }

if (needtoilet) { while (!checkreaction(parents)) scream(); } else { shit(); scream(); }

if (feelwarm<80) { while (!checkreaction(parents)) scream(); } else scream();

if (needlove>30) { while (!checkreaction(parents)) scream(); } else scream();

if (needplaying>30) { while (!checkreaction(parents)) scream(); } else { play(); scream(); }

if (needsleep>25) sleep(); // don't scream

}



//-------------------------------------------------------------------------

void Thuman::actaschild()

{

horny=0;

hungry+=7;

++needsleep;

--feelwarm;

needplaying+=7;

needlove+=4;



if (hungry>50) { say("i'm hungry");

while (!checkreaction(parents))

waitonanswer(parents);

eat();

say(""); }



if (needtoilet) { say("wanna go on toilet");

while (!checkreaction(parents))

waitonanswer(parents);

shit(); }



if (feelwarm<20) { say("it's cold");

while (!checkreaction(parents))

waitonanswer(parents); }



if (needlove>30) { say("where's my teddy, and mom, and dad?");

while (!checkreaction(parents)&&!checkreaction(teddy))

waitonanswer(someone); }



if (needplaying>30) { say("where's my teddy? and mom? and dad?");

while (!checkreaction(parents)&&!checkreaction(teddy))

waitonanswer(someone); }



if (needsleep>40) sleep();

}



//-------------------------------------------------------------------------

void Thuman::actasteen()

{

if (age<13) horny=0; else horny+=2;

hungry+=7;

++needsleep;

--feelwarm;

needplaying+=7;

needlove+=4;



if (hungry>40) { say("i'm hungry");

while (!checkreaction(parents))

waitonanswer(parents);

eat();

say("more!"); }



if (needtoilet) { say("wanna go on toilet");

while (!checkreaction(parents))

waitonanswer(parents);

shit(); }



if (feelwarm<20) { say("it's cold");

while (!checkreaction(parents))

waitonanswer(parents);

putclotheson();

say("don't like that trouser"); }



if (needlove>30) { say("where's my mom, and dad?");

while (!checkreaction(parents))

waitonanswer(&parents);

kiss(teddy); }



if (needplaying>30) { say("where's my gun");

while (!checkreaction(parents))

waitonanswer(parents);

play();

say("you're dead"); }



if (horny>50) { say("?!?!");

dosomethingstupid();

dosomethingstupid();

if (!checkreaction(someone))

{ masturbate(); say("!!?"); } }



if (needsleep>50) sleep();

}



//-------------------------------------------------------------------------

void Thuman::actasadult()

{

if (age<25) horny+=8; else horny+=3

hungry+=2;

needsleep+=2;

--feelwarm;

++needplaying;

needlove+=3;



if (hungry>60) if (haspartner)

{ say("let's go to the restaurant, i'm hungry");

if (!checkreaction(partner))

eat(); };

else eat();



if (needtoilet) { say("i'm going on toilet"); shit(); }



if (feelwarm<20) { say("it's cold");

putclotheson(); }



if (needlove>30) { if (haspartner) { say("give me a kiss");

if (!checkreaction(partner)) dosomethingstupid();

else kiss(partner); }

else { dosomethingstupid();

partner=searchpartner(); }



if (needplaying>50) { say("let's play chess or something");

if (!checkreaction(someone)) playalone(); }



if (haspartner)

{ if (horny>50) { say("you're looking beautiful");

if (checkreaction(partner)) kiss(partner); else dosomethingstupid(); }



if (horny>80) { say("you're looking very beautiful and even more better without your clothes");

if (checkreaction(partner)) havesex(partner) else dosomethingverystupid(); }



if (horny>90) { say ("can we have sex right here in the kitchen?");

if (checkreaction(partner)) havesex(partner);

else masturbate(); }

}

else if (horny>70) masturbate();



if (needsleep>60) sleep();

}



//--------------------------------------------------------------------------------

// action functions

//----------------------------------------------------------------------------

void Thuman::scream() { say("rabaaaaaah"); };



//----------------------------------------------

void Thuman::eat() { hungry=0; };



//------------------------------------------

void Thuman::say(char* cp) { out(cp); };



//---------------------------------------------

void Thuman::play() { dosomethingstupid();

--needplay; };



//-------------------------------------------------

void Thuman::playalone() { dosomethingstupid();

--needplay; };



//--------------------------------------------------

void Thuman::shit() { needtoilet=0; };



//--------------------------------------------------

bool Thuman::reaction() { return(random(TRUE,FALSE)); };



//-------------------------------------------

Thuman* Thuman::searchpartner() { dosomethingstupid();

if (checkreaction(someone))

{ haspartner=TRUE; return someone; }

else return NULL; };



//----------------------------------------------------------

void Thuman::kiss(Thuman* hp) { dosomethingstupid();

--horny;

--needlove;

if (hp!=partner) say("i'm so sorry); };



//---------------------------------------------------------------

void Thuman::havesex(Thuman* hp) { dosomethingstupid();

horny=0;

needlove-=10;

if (hp!=partner) say("i'm so sorry, but that was nice); };



//---------------------------------------------------------

void Thuman::masturbate() { dosomethingstupid();

horny=0;

say("uhh, that was good"); };



//------------------------------------------------------

void Thuman::waitonanswer(Thuman* hp) { while (!checkreaction(hp)) dosomethingstupid(); };



//----------------------------------------------------------------

void Thuman::checkreaction(Thuman* hp) { return hp->reaction(); };



//------------------------------------------------

void Thuman::dosomethingstupid() { int i=1;

while(i)

{ i=random(0,500);

++i;

say("");

--i; } };



//------------------------------------------------

void Thuman::dosomethingverystupid() { int i;

for(i=0;i!=10;++i) dosomethingstupid(); };



//------------------------------------------------

void Thuman::putclotheson() { dosomethingstupid();

feelwarm+=10; };



//------------------------------------------------

void Thuman::putclothesoff() { dosomethingstupid();

feelwarm-=10; };



//------------------------------------------------

void Thuman::sleep() { --needsleep; };









// that's all


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Zensor            
zimbal am 29.03.2004 00:04 (Kommentar)    4  
zimbal
not debugged yet.

bitte um nachricht bei logischen fehlern.
Kritiker            
Professor am 10.04.2004 12:09 (Kommentar)    3  
Professor
naja es ist noch nicht ausgereift... :) ist der code von dir ? mal laufen lassen ? :)
Zensor            
zimbal am 10.04.2004 17:41 (Kommentar)    4  
zimbal
ja, habs selber geschrieben. warn paar stunden arbeit.
habs noch nicht laufen lassen, is ja auch eher ein gag.

apropos, ist der mensch ausgereift? ;)

Kritiker            
Professor am 18.04.2004 02:20 (Kommentar)    3  
Professor
Wir sollten bei Gelegenheit dran arbeiten, vielleicht schaffen wir es ja, eine KI daraus zu entwickeln :)
Zensor            
zimbal am 18.04.2004 15:40 (Kommentar)    4  
zimbal

Kommentar von HAL9000

ihr narren, schuft mich nach eurem bilde.
Zensor            
Nefex am 25.12.2013 14:00 (Kommentar)  
Nefex
So wird es nicht laufen.
Warum ist denn die Anzahl der Menschen nicht dynamisch angelegt?
Anfänger            
angel1 am 23.01.2015 21:56 (Kommentar)  
angel1

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Kudos! Good stuff!
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